Une jolie description du jeu de rôle en passant sur le blog de Zak :
the potentia is always there, never quite dwindling into clarity because theme, or unity, or even meaning, implies an ending--and an ending is a limit. And the power of it is equal to the ability to suspend you in its limitlessness.
You are (and--when it's very good--can feel yourself-) standing continuously and absolutely genuinely on the brink of what art can only fake: the infinite.
AD&D Players Handbook part 34: 4th-Level Druid Spells from SAVE OR DIE! - Druids get twelve spells at 4th level, nine of which have carried over at the same level from OD&D. Two spells are new (call woodland beings and repel inse...
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