23 Answers to the GM Questionnaire
That "Youth Potion" my sister's Alchemist PC became addicted to.
That was really fun, I had not foreseen her character could become an infant.
I co-refereed in October 2010 (Tango!) and GMed a small module in August 2010. It's been a long time.
October 2011.
V&V: You play your counterparts in another possible world where you have superpowers and where you live in the 1970's.
And other Ideas for Superhero RPGs.
I give secret notes to other players and instill paranoia.
Pimm's and chocolate.
Yes, and painful for my back because I hate sitting still.
When I used the Iron Lawstaff as a lightning rod.
Yes, I try not to put any discipline in my game.
More half-goblins?
Owls.
That time when we met ourselves and discovered we were not ourselves, we were the clones.
Traveller Alien Books. I am bored by Monster manuals but I love books about sentient species and other civilizations.
The weird classicism of Miles Teves but with the dynamism and clarity of Alan Davis
Not really.
Expedition to Zhodane. That's still my favorite adventure.
Our Fortress of Solitude. On the Moon.
C&S and Heroquest.
Philosophy and comic-books.
Friends who love stories. They can be any type, immature powergamers or thespians.
Patient but not too casual gamers.
People who would not imagine fighting each other for the loot.
I used a travel to Egypt as a basis for my (unfinished) Mummy Campaign.
Yes, a good Indian Mythology Epic RPG. I wish someone did that so that I did not have to procrastinate on doing Bhāratavarṣa.
I still want to play a game about Artificial Intelligences but I did not find a good solution for post-singularity RPGs.
My blog readers. I annoy them with all my "Let Me Tell You About That Time When..." stories.
But they learnt how to skip the posts.
2 commentaires:
>another possible world where you
> have superpowers and where you
> live in the 1970's.
Steve Darlington (dont plein d'articles passionnants sont traduits) s'est lancé dans un univers à l'inspiration similaire (via un wiki) :) funkadia.wikispaces.com
Mais le thème de Funkadia a l'air d'être plus l'inspiration cinématographique, la Blaxploitation et la Bruceploitation (avec un peu de pouvoirs psychédéliques liés au LSD).
Je pensais plutôt aux comics de l'Âge de Bronze et aux premiers jeux de rôle des années 70 (Villains & Vigilantes a d'ailleurs un scénario qui fait allusion à l'accident de Three Mile Island de l'époque).
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